![]() ![]() The original GCN deliberately blurred things in the far background (and in the far foreground) to mimic a camera's depth-of-field the PS3 version eliminates this entirely, probably because it was too difficult to implement on the PS3.Īnother thing to point out is that while the resolution itself is higher, the 3D models appear to have exactly the same polygon counts, and almost all of the textures are still their original sizes. However, this increase in sharpness is largely due to the lack of depth-of-field. The game obviously renders in a higher resolution and the environments generally look more crisp. Some of the screen shots used for illustration purposes are also spoilers. ![]() Spoiler Warning: Some plot elements are mentioned in places as a way of describing a specific portion of or location in the game. (This post does not yet cover Dawn of the New World.) Also, I'm reviewing only the American English version of the game, as I have not played any of the others. Instead, I'm focusing here on the more obscure and even unexpected changes, many of which are easy to overlook. At present this list does not cover the obvious things such as the new logo, new Techs, new Unison Attacks, new events, new costumes, new movies, and other such things that everyone talks about (unless I have some applicable commentary). This is a detailed look attempting to chronicle (pun intended) the changes made in Chronicles (specifically comparing the PS3 version to the GCN version of Tales of Symphonia, although many of the changes were actually made in the PS2 version).
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